![]() Skills have minimum level requirements, so mercenaries won't be able to use some skills at lower levels.Mercenaries have "hard points" in their skills, so will gain effects from them that are limited to hard levels.When Desert Guards or Barbarian mercenaries use 1-handed weapons, their weapon damage is doubled - this makes 1-handed and 2-handed weapons more comparable.Mercenaries can get set bonuses when equipping multiple set items.Ethereal items do not lose durability when mercenaries use them.Old mercenaries drop their equipped items when a new one is hired.Act 5 mercenaries (Barbarians) can equip swords, axes, tipped maces/hammers (all maces except clubs), & Barbarian helms.Act 4 mercenaries (Ascendants) can equip staves.Act 3 mercenaries (Iron Wolves) can equip shields, Paladin shields, 1-handed swords, wands, scepters, tipped maces (not clubs/hammers), knives (daggers/throwing knives), & Sorceress orbs.Act 2 mercenaries (Desert Guards) can equip polearms, spears, & javelins.Act 1 mercenaries (Rogue Scouts) can equip bows (including Amazon bows), crossbows, & quivers. ![]() All mercenaries can equip helms, chests, gloves, boots, & belts.You will be able to find out more about bosses, clans, game mechanics etc through this trello. This is just scratching the surface – make sure you check out the Trello which is packed with everything you need to know about the game. Also Read | Project Slayers Clan Tier List Races
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